PTR 1.32.9 : Nouvelles modifications d'équilibrage pour les Humains, les Orcs...

Les Morts-vivants, les Elfes de la Nuit et les Objets
Arkentass | 06/10/2020 à 23h47 - 8

De nouvelles modifications d'équilibrage viennent d'être déployées sur le PTR 1.32.9 de Warcraft III : Reforged. Gardez à l'esprit que celles-ci ne sont pas encore définitives et que d'autres ajustements auront lieu avant le déploiement du patch. Retrouvez l'ensemble des détails ci-dessous.


Arcane Tower

  • Increase Summon damage reverted from 25 to 20.
    Developers’ notes: After careful observation and playtesting, we feel this change didn’t accomplish what we originally intended. We are reverting this change in favor of buffing peasant HP and increasing repair speed on towers slightly. See below for more info.


  • HP increased from 220 to 230.
    Developers’ notes: Increased HP should give peasants more survivability before an arcane tower can be built. We thank the community for this suggestion.

Scout Tower / Guard Tower / Cannon Tower / Arcane Tower

  • Reduce repair time by 5 seconds.
    Developers’ notes: A slight survivability increase to help humans mitigate certain mid game pushes

Spell Breaker

  • Armor reduced from 3 to 2.
    Developers’ notes: The goal here is to try to get away from the mass Spell breakers in Human Mirror.


  • Attack delay reduced from 1.4 to 1.35.
    Developers’ notes: With the additional changes to Human, we felt that this change needed to be reverted.

Mountain King

  • Thunder Clap now has a max damage cap of 8.
    *Developers’ notes: If there are more than 8 units within the aoe range, it’ll still damage all units but with a decreased damage on each unit. Custom Maps shouldn’t be affected by this change, but map makers can modify the new field in editor to change the maximum damage if they want. This feature has been requested for a while, and we’re thankful for your patience. We look forward to your feedback on the exact number here.


  • Slow Movement Speed reduced from 60% to 55%.
    Developers’ notes: A slight movement speed reduction of Slow. This is to improve the Orc vs. Human matchup and to slightly improve the Human vs. Night Elf match up to compensate for the lack of dispel.

Siege Engine

  • Tank experience bounty increased from 60 to 85.
    Developers’ notes: Recent changes to Undead repair rate could potentially increase the viability of Siege Engines, so we are increasing the experience bounty, which we feel is too low. We may also reduce the health in the future.

Gryphon Riders

  • Build time reduced from 45 to 40 seconds.
  • Gold cost reduced from 280 to 260.
    Developers’ notes: To promote usage of late game air, this applies to all races.


Great hall

  • Supply granted increased from 10 to 11.
    Developers’ notes: This should help provide an early scouting option for the Orc vs Night Elf matchup.

Tauren Chieftain

  • War Stomp stun duration against Heroes increased from 1.5/2/2.5 to 2/2.5/3 (2/3/4 originally)
  • Shockwave mana cost reduced from 100 to 90
    Developers’ notes: We have scaled back our changes to the War Stomp change and reduce Shockwave’s mana cost to 90 to make it a viable alternative.

Wind Rider

  • Gold cost reduced from 265 to 245.
  • Developer Notes: A slight cost reduction as wind riders are fragile and we could perhaps see most usage out of them at this cost.



  • Cast point time increased from 0.5 to 0.66 (0.83 originally).
    Developers’ notes: We liked the direction this was heading, as it improved response time for the destroyer when Devouring Magic. However, at 0.5 the ability was an almost an instant dispel. At 0.66 we have improved responsiveness without losing counter play.

Crypt Lord

  • Level 2 and Level 3 Carrion Beetles hit points increase from 275/410 to 330/490.
  • Movement speed reduced from 290 to 280 (all levels).
    Developers’ notes: After evaluating the recent changes, we felt the movement speed of the Carrion Beetles needed to be brought down slightly, but we’ve decided to compensate this with a HP increase. This should make it slightly harder for Carrion Beetles to get surrounds but should increase their viability in the later parts of the game in direct battles.

Death Knight

  • Unholy Aura movement speed changed from 10/15/30 to 10/17.5/25 (10/20/30 originally).
    Developers’ notes: Adjusting scaling to feel more appropriate. Level 1 remains unchanged.

Ghouls & Abominations

  • Cannibalize researched by default.
    Developers’ notes: This is an experimental change to see if this promotes more ghoul play and creates more variety of UD openers.


  • Now has a new toggle ability “Prioritize” which will allow the Gargoyle to Prioritize flying units over ground units.
    *Developers’ notes: Something that was requested by the community to improve the useability of this unit. When turned on the Gargoyle will prioritize air units over ground units but will still attack ground units if the player force attacks a unit.


  • Unholy Frenzy HP drain reduced from 3 to 2 HP/s.
    Developers’ notes: A minor change to try and promote Undead usage of support casters.

Spirit Tower / Nerubian Tower

  • Repair rate reduced from 60 to 45 (35 originally).
    Developers’ notes: There was a bit of confusion around this change. The repair rate is how long it takes for a building to be repaired, so the higher the number, the longer it takes. We original dialed it up to an extreme number to see how it would feel, but after numerous playtests, we’ve decided to settle it at 45. This is 5 less than an Orc burrow, and taking into consideration that there will usually be a maximum of 5 acolytes repairing it, we feel this makes the most sense.

Frost Wyrm

  • Buildtime reduced from 65 to 60 seconds.
  • Gold cost reduced from 385 to 355.
    Developers’ notes: To promote usage of late game air, this applies to all races.

Night Elf


  • Detonate mana drain increased from 25 to 35 (50 originally).
    Developers’ notes: We knew that reducing the mana drain on wisps to 25 may have been too extreme, but we wanted to see how it would feel. We have decided to increase the drain amount to 35 (from 50).


  • HP reduced from 260 to 250.
    Developers’ notes: This is a slight calibration on a past change to archers, since right now they are a little too durable, especially considering the Elune’s Grace passive ability.


  • Build time reduced from 60 to 55 seconds
    Developers’ notes: To promote usage of late game air, this applies to all races.


Tome of retraining

  • Cost reduced from 300 to 200.
    Developers’ notes: This is an experimental change, but we hope to encourage some new builds and potentially create more ability variety throughout the different phases of the game.

Wand of the Wind

  • Cooldown increased from 0 second to 5 seconds.
    Developers’ notes: The power to instantly Cyclone 3 units with 1 item was too much. The Cyclone ability now has a 5 second cooldown, so this change brings this item more in line with the ability itself.

Custom Games

  • Fixed a bug with custom units in Classic Mode that was causing shadows to not display.
Tags : Warcraft 3 PTR 1.32.9
8 commentaires - [Poster un commentaire]

Chargement des commentaires...

Poster un commentaire

Vous devez vous identifier pour poster un commentaire.
Nombre de visites sur l'accueil depuis la création du site Warcraft III : 8.396.386 visites.
© Copyright 1998-2021 JudgeHype SPRL. Reproduction totale ou partielle interdite sans l'autorisation de l'auteur. Politique de confidentialité.