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News > Ouverture du PTR 1.30 de Warcraft III : Modifications d'équilibrage et plus !

Ouverture du PTR 1.30 de Warcraft III : Modifications d'équilibrage et plus !

Samedi 7 juillet 2018 à 11h01 par Arkentass - 8

Le PTR de la mise à jour 1.30 de Warcraft III a ouvert ses portes un peu plus tôt cette semaine. De nombreuses modifications sont au programme, notamment du côté de l'équilibrage. Retrouvez l'ensemble des ajustements en question dans le patch notes ci-dessous.

  • Client PTR 1.30 de Warcraft IIIWindows / Mac

Patch notes PTR 1.30

Specific Changes & Improvements

Bug Fixes
  • [Mac] Joining a custom game no longer results in a crash
  • [Mac] Loading a saved game no longer results in a crash
  • [Mac] Client no longer crashes when switching between expansions
  • [Mac] Cinematics work again
  • [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
  • [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
  • Blademaster able to path through intended items during Wind Walk again
  • Defend consistently reflects damage from piercing attacks again
  • Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
  • Stun works again if the target has already been stunned by an illusion
  • Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
  • Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
  • Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
  • Dropped items can no longer be stacked on top of each other
  • (2)TerenasStand_LV: Fixed pathing around Mercenary Camps
  • Cursor matches the mouse position when resolution is taller than wider again
  • Players can rejoin a saved multiplayer game again
  • Clan Message of the Day can be set again
  • Intro cinematic displays again
  • Text scales correctly and is no longer cut off In Windowed Mode
  • After loading a saved game, portraits no longer stretch the width of the screen
  • Ambient sound has been returned to ambience
  • Hero glow for player 12 is consistent with original version again
  • Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
  • Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
  • Team and color no longer reset when clicking on the dropdown arrow in Lobby
  • The cursor no longer disappears behind the black bars of the main menu
  • The scoreboard no longer truncates when a timer is present
  • Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
  • IME no longer creates a green box in non-enUS clients
  • Opening preferences no longer generates an error
  • The map pool from Random Team has been mirrored to Arranged Team
  • “/fps”, “/apm” and “/ping” visibility will be retained between games
  • [World Editor] The edges of the Editor window are clickable again
  • [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
  • [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
  • [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
  • [World Editor] Improved function names for ability tooltips to turn on/off autocast
  • [World Editor] Values for BlzSetUnitDiceSides can be modified
  • [World Editor] Renaming an Item no longer changes all Items’ names
  • [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
  • [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
  • [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
  • [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash

World Editor Upgrades
  • Added support for vJass with JassHelper
  • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
  • Added BlzPlaySpecialEffect
  • Added BlzSpecialEffectAddSubAnimation
  • Added BlzSpecialEffectRemoveSubAnimation
  • Added BlzSpecialEffectClearSubAnimations
  • BlzSetSpecialEffectHeight will take terrain height into consideration

Known Issues
  • In 24 player games AI buildings may become stuck in construction (unverified)
  • Unit health and mana bars overlap quest text in the UI
  • Icons are off center when the client is snapped while in windowed mode in narrow resolutions
  • Framerate is not adjusting correctly when running in the background
  • To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor


Modifications d'équilibrage PTR 1.30

Hero Balance Changes

Archmage
Water Elemental
  • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
  • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
  • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52
Brilliance Aura
  • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
  • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second
Mass Teleport
  • Increased Area of Effect from 700 to 800

Blademaster
Base Stats
  • Reduced Agility from 24 to 22

Lich
Frost Armor
  • All Levels: Reduced slow duration against all units to 4 seconds

Demon Hunter
Base Stats
  • Reduced Agility from 22 to 21
Metamorphosis
  • Reduced duration from 60 to 45

Keeper of the Grove
Force of Nature
  • All Levels: Reduced mana cost from 125 to 100

Goblin Alchemist
Healing Spray
  • Level 1: Decreased from 40 to 30
  • Level 2: Decreased from 55 to 45
  • Level 3: Decreased from 70 to 60
Transmute
  • Increased conversion factor from .8 to 1.25

Goblin Tinker
Base Stats
  • Reduced Armor from 4.5 to 3.5
Pocket Factory
  • Pocket Factory now has Heavy Armor instead of Normal
Engineering Upgrade
  • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
  • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
  • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
Cluster Rockets
  • Level 3: Increased Damage for Cluster Rockets from 27.5 to 30.5

Naga Sea Witch
Mana Shield
  • Level 1: Increased damage absorbed from 1 to 2
  • Level 2: Increased damage absorbed from 1.5 to 3
  • Level 3: Increased damage absorbed from 2 to 4

Pandaren Brewmaster
Breath of Fire
  • All levels: Increased mana cost from 70 to 75
  • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
  • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
  • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080

Human Balance Changes

Flying Machine
Base Stats
  • Increased Hit Points from 200 to 250
  • Increased Gold cost from 90 to 100
  • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)

Militia
Base Stats
  • Decreased duration from 45 to 40 seconds

Mortar Team
Base Stats
  • Decreased half damage radius from 150 to 100
  • Decreased quarter damage radius from 250 to 200

Priest
Dispel Magic
  • Increased cast range from 500 to 600
  • Added a 5 second cooldown
  • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)

Siege Engine
Base Stats
  • Increased Supply cost from 3 to 4

Spell Breaker
Spell Steal
  • Cooldown increased from 3 to 6 seconds

Human Items

Ivory Tower
Base Stats
  • Increased lumber cost from 20 to 25
  • Reduced stock from 3 to 2

Orb of Fire
Base Stats
  • Increased hero bonus damage from 5 to 10
  • Increased splash damage radius from 140 to 150
  • Increased gold cost from 275 to 325

Human Upgrades

Defend
Base Stats
  • Damage reduction reduced from 50% to 40%
  • Reflection damage reduced from 100% to 90%

Flak Cannons
Tech Tree
  • Now unlock with Keep
  • Swapped command card location with Flying Machine Bombs

Fragmentation Shards
Base Stats
  • Reduced half damage radius from 275 to 225
  • Increased quarter damage radius from 250 to 275
  • Reduced bonus damage for half damage radius from 18 to 15
  • Reduced bonus damage for quarter damage radius from 12 to 10

Improved Masonry
Cost
  • Level 1: Increased to 125 gold and 50 lumber
  • Level 2: Increased to 150 gold and 75 lumber
  • Level 3: Increased to 175 gold and 100 lumber

Orc Balance Changes

Bat Rider
Base Stats
  • Increased bonus damage from 13 - 15 to 16 - 18

Berserker
Base Stats
  • Increased Hit Points from 450 to 475

Headhunter
Base Stats
  • Increased Hit Points from 350 to 375
  • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second

Shaman
Base Stats
  • Increased Hit Points from 335 to 350
  • Increased bonus damage from 8 - 9 to 10 - 11
Purge
  • Decreased mana cost from 75 to 65

Spirit Walker
  • Changed Hotkey from (T) to (W)

Tauren Totem
Tech Tree
  • Now unlocks with Stronghold instead of Fortress
  • Now trains Spirit Walkers and Spirit Walker upgrades
  • Swapped command card locations so Spirit Walkers are first button

Orc Items

Scroll of Speed
  • No longer applies to Goblin Sappers

Orc Upgrades

Berserker
Base Stats
  • Decreased the damage debuff from 50% to 40%
  • Swapped command card location with Troll Regeneration upgrade

Burning Oil
  • Moved command card location to middle row

Liquid Fire
Base Stats
  • Reduced the attack speed debuff from 80% to 60%

Reinforced Defenses
Base Stats
  • Reduced from 200 to 150 lumber
Tech Tree
  • Unlocks with Stronghold instead of Fortress

Spiked Barricades
Cost
  • Level 2: Reduced from 175 to 125 lumber
  • Level 3: Reduced from 275 to 175 lumber

Troll Regeneration
  • Swapped command card location with Berserker upgrade

Undead Balance Changes

Acolyte
Base Stats
  • Increased Hit Points from 220 to 230
  • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
  • Increased armor from 0 to 1 (6% damage reduction)
  • Increased movement speed from 220 to 250

Destroyer
Base Stats
  • Reduced Hit Points from 900 to 850
  • Reduced Orb of Annihilation bonus damage from 20 to 15

Frost Wyrm
Base Stats
  • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds

Necromancer
Cripple
  • Reduced mana cost from 175 to 150
Unholy Frenzy
  • Reduced drain from 4 to 3 Hit Points per second
Raise Dead
  • Increased base summon duration from 40 to 45 seconds

Obsidian Statue
Base Stats
  • Reduced Hit Points from 550 to 500

Skeleton Warrior
Base Stats
  • Increased Hit Points from 180 to 190

Skeleton Mage
Base Stats
  • Increased Hit Points from 230 to 240

Undead Buildings

Haunted Gold Mine
Base Stats
  • Reduced Blight radius from 960 to 768
  • Reduced cost to 225 gold and 210 lumber

Necropolis
Base Stats
  • Reduced cost from 255 to 225 gold
  • Reduced build duration from 100 to 90 seconds

Ziggurat
Base Stats
  • Increased Hit Points from 550 to 600

Undead Items

Orb of Corruption
Base Stats
  • Decreased armor reduction from 5 to 4

Sacrificial Skull
Tech Tree
  • No longer requires Graveyard to purchase
Base Stats
  • Decreased stock regeneration from 60 to 45

Undead Upgrades

Cannibalize
  • Swapped command card location with Frenzy upgrade
Ghoul and Abomination
  • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations
Ghoul
  • Increased healing from 10 to 16 per second
Abomination
  • Increased healing from 15 to 25 per second

Devour Magic
  • Decreased damage against summoned units from 180 to 160

Disease Cloud (Abomination)
  • Increased damage from 1 to 2 per second
  • Reduced duration from 120 to 90 seconds

Exhume Corpse
  • Now generates Crypt Fiend corpse instead of Ghoul corpse

Frenzy
  • Swapped command card location with Cannibalize upgrade

Skeletal Longevity
  • Increased duration time from 15 to 20 seconds
  • Increased cost from 50 to 75 gold

Skeletal Mastery
  • Now unlocks with Halls of the Dead

Stone Form
  • Moved command card location to the middle row

Night Elf Balance Changes

Archer
Base Stats
  • Increased Hit Points from 245 to 260
Tech Tree
  • Improved Bows command card location swapped with the Marksmanship upgrade

Chimeras
Base Stats
  • Decreased half damage splash radius from 125 to 100

Druid of the Claw (Bear Form)
Base Stats
  • Decreased bonus damage from 29 - 44 to 25 - 40

Druid of the Talon
Base Stats
  • Increased cost from 135 to 150 gold
Faerie Fire 
  • Reduced duration on units from 90 to 70 seconds
  • Reduced duration on heroes from 60 to 40 seconds

Dryad
Abolish Magic 
  • Reduced damage against summoned units from 300 to 250
  • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest

Glaive Thrower
Base Stats
  • Increased bonus damage from 36 - 53 to 51- 68

Huntress
Tech Tree
  • Moonglaive now unlocks with Tree of Ages
  • Sentinel is researched by default

Mountain Giant
Base Stats
  • Decreased cost from 425 to 350 gold
  • Decreased Supply from 7 to 6

Hippogryph
Tech Tree
  • Hippogryph Taming is researched by default

Hippogryph Rider
Base Stats
  • Increased Hit Points from 765 to 780

Night Elf Buildings

Ancient of War
Base Stats
  • Reduced Hit Points from 1000 to 900
  • Reduced bonus attack damage from 44 to 36
Tech Tree
  • Removed Sentinel upgrade – researched by default

Ancient of Wind
Tech Tree
  • Removed Hippogryph Taming upgrade - researched by default

Ancient Protector
Base Stats
  • Reduced build time from 60 to 55 seconds
  • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
  • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)

Moon Well
Base Stats
  • Increased mana regeneration at night from 1.25 to 1.50 per second

Chimera Roost
Tech Tree
  • No longer requires Ancient of Wind to build

Neutral Balance Changes

Purge
  • Reduced damage to summoned units from 400 to 200

Neutral Items

Boots of Speed
  • Now have a stock of 2


Modifications des cartes PTR 1.30

Map Updates

(2)Amazonia
  • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops
(2)ConcealedHills
  • Cleaned up tree placement
(2)NorthernIsles
  • Cleaned up tree placement
(2)SwampedTemple_V2
  • Removed all custom data
  • Cleaned up tree placement
  • General map clean up from removing the custom doodads
(2)TerenasStand_LV
  • More building area at start locations
  • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
  • Level 8 Wizard no longer aggro's on passing units
  • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations
(4)Avalanche_LV
  • Swapped Mercenary Camp with Fountain of Health
  • Swapped Tavern for Mercenary Camp
  • Added a Tavern to the center of the map
  • Relocated creep camp to prevent accidental aggro
(4)BridgeTooNear
  • Relocated creep camp to prevent accidental aggro
(4)PhantomGrove_LV
  • Red camps are two levels harder now - Item drop is unchanged
  • Replaced the level 3 Ghost with level 3 Skeletal
(8)Ferelas_LV
  • Pushed back several expansion goldmines and creeps to prevent accidental aggro
(8)GolemsInTheMist_LV
  • Relocated the 2 Mercenary Camp creeps further to prevent accidental aggro
(8)TwilightRuins_LV
  • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
  • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups

Map Pool

1v1
  • (2)TerenasStand_LV
  • (2)Plunderisle_LV
  • (2)SwampedTemple_V2 (comm)
  • (2)NorthernIsles (comm)
  • (2)EchoIsle
  • (2)TirisfalGlades_LV
  • (2)Amazonia(com)
  • (2)LastRefuge-1.3 (comm)
  • (2)ConcealedHill (comm)
  • (4)TwistedMeadows
  • (4)TurtleRock

2v2
  • (4)PhantomGrove_LV
  • (4)Avalanche_LV
  • (4)TurtleRock
  • (4)CentaurGrove
  • (4)BridgeTooNear_LV
  • (4)Synergy_big_paved (comm)
  • (4)TidewaterGlades_LV
  • (4)LostTemple
  • (4)TwistedMeadows
  • (4)FurbolgMountain_v3 (comm)
  • (6)GnollWood

3v3
  • (6)ThunderLake_LV
  • (6)GnollWood
  • (6)Monsoon_LV
  • (6)DarkForest
  • (6)UpperKingdom
  • (6)RuinsOfStratholme
  • (8)Mur’gulOasis_LV
  • (6)RollingHills
  • (6)TimbermawHold
  • (6)StranglethornVale
  • (8)Battleground

4v4
  • (8)Feralas_LV
  • (8)Northshire_LV
  • (8)Sanctuary_LV
  • (8)TwilightRuins_LV
  • (8)Battleground_LV
  • (8)Deadlock_LV
  • (8)GolemsInTheMist_LV
  • (8)Mur’gulOasis_LV
  • (8)MarketSquare
  • (8)GoldRush
  • (8)Friends
  • (8)BlastedLands

FFA
  • (4)Deathrose
  • (4)FountainOfManipulation_v1.1 (comm)
  • (6)EmeraldShores
  • (6)SilverpineForest
  • (6)Monsoon_LV
  • (6)NeonCity(comm)
  • (8)Deadlock_LV
  • (8)Mur’gulOasis_LV
  • (8)TwilightRuins_LV
  • (8)Marketsquare
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8 commentaires - [Poster un commentaire]


Membre
Premium
Semblin #857
Posté le samedi 7 juillet 2018 à 11h02  -  #1
8

blizzard ou les seul capables de te sortir des maj des années après


Membre
Shalkah #578
Posté le samedi 7 juillet 2018 à 11h38  -  #2
0

Ah ouais sacré patch ! De gros gros changements, new meta incoming ?


Membre
Danicela #892
Posté le samedi 7 juillet 2018 à 13h49  -  #3
0

Wahh le nombre de changement et l'amplitude pour certains.. impossible de dire l'impact du truc ^^ mais ça m'inquiète un peu pck à l'époque tout avait été réglé au millimètre près quand on avait de l'esport actif et tout.. now la team Classic met son grain de sel dedans, je ne sais pas si tout est justifié..


Membre
Premium
Evil-Sun #483
Posté le samedi 7 juillet 2018 à 17h15  -  #4
0

WAAAAAT mais ya des truc de ouf , les tauren largement plus tot , 

coté elf huntress , montain giant et hypogriff grave boosté ca fait plaisir !! la regen des puits ! ( orc et elf sont les deux seuls race que je joue ) 

coté humain nerf de l'aura de mana (niark niark) en meme temps ils on grave boosté le mana shield de la naga a voir si c'est devenu viable !


undead rien de bien folichon je sent que la meta de ce coté va pas trop changer , just bizarre ce buff des acolytes , bref hate de voir ce que ca donne !


Membre
Danny #892
Posté le samedi 7 juillet 2018 à 22h11  -  #5
0

#4 Pour les undead les changes sont pas mal, ils réhabilitent un peu les strats "melee" en boostant ghouls, abos, skeletons et en nerf un peu les wyrms. Ca permettra plus de varieté que de voir le traditionnel spyders + wyrms (en casual)

D'ailleurs c'est un peu étrange, certains changes (comme pour les ud) me semblent plutôt orientés casual comme d'autres plutôt compétitif (nerf de l'ulti DH) alors que bon... vu l'ampleur de la scene esport aujourd'hui je ferai des changes plutôt réellement orientés casual et garder le coté fun (c'est moin fun un ulti DH moins cheaté) et garder la communauté....


Membre
Heroilde #877
Posté le dimanche 8 juillet 2018 à 7h40  -  #6
7

C'est comique de penser que, ces temps-ci, Warcraft 3 a plus de mises à jours que Diablo 3. 


Membre
sparking #994
Posté le dimanche 8 juillet 2018 à 9h18  -  #7
0

f.fxngff


Membre
Risitas #165
Posté le lundi 16 juillet 2018 à 10h29  -  #8
1

Quand est-ce qu'ils vont officialisé la sortie de Warcraft 3hd ? 


- Message édité le 16/7/2018 à 22:30 - 

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