Mise à jour 1.30.1 : Nombreuses corrections de bugs et modifications d'équilibrage

Arkentass | 14/09/2018 à 11h02 - 12

Suite au déploiement du patch 1.30 en août dernier, divers soucis furent rencontrés par les joueurs. Ces derniers ont été résolus progressivement par l'équipe Classique ces dernières semaines lors du PTR 1.30.1. Cette mise à jour est désormais déployée sur les serveurs Live. Retrouvez le patch notes complet ci-dessous!

Specific Changes & Improvements
  • Game client can now use up to 3GB of memory
  • -nativefullscr mouse sensitivity is on point
  • Updated observer API to export more game information

Bug Fixes

Gameplay
  • [Mac][10.14 Beta] Cursor responds in game
  • FMOD related crashes on many custom maps resolved. Testing was conducted on various MOBAS, Horde Vs Alliance X3, Sunken City, ORD8.4, and numerous test maps submitted by community
  • Silent map crashes resolved on popular custom maps
  • Maps calling preload() with a file string shorter than 4 characters no longer crash
  • TFT campaign missions no longer crash on load
  • Casting two spells with the same BuffID no longer causes a crash
  • Switching expansions no longer crashes
  • [World Editor] Player can be added to player groups again without crashing
  • Setting Clan Message of the Day no longer causes a disconnect
  • Bash tooltip updated from “opponent” to “target”
  • Defend correctly allows 60% of piercing damage through when not reflected
  • Improved Masonry cost correctly calculated
  • Human fast building speed no longer transfers between structures
  • Ancient of War damage is consistent between rooted and uprooted
  • Allied heroes with shared control appear in the UI again

Sound
  • Muting sound using Ctrl+S or Ctrl+M while a unit is selected no longer triggers the hotkeys for Stop and Move
  • All ambient sounds return after re-enabling sounds during gameplay
  • Resolved sound volume issues for certain spells and ambient footsteps
  • Game sound remains when the client is not in focus

Data
  • Map veto preferences are saved between sessions
  • Imported files in custom campaigns no longer silently corrupt on save
  • SharedModels/TeamGlow00.tga no longer fails to load
  • RoC campaign data no longer includes TFT balance changes
  • Dirt and grass cliff tiles are no longer replacing other tiles
  • Empty strings in the Italian local no longer display
  • Numerical tooltips in French, German, Italian, Polish, Russian, and Spanish match English entries
  • (4)SynergyBigPaved has the correct file extension
  • [World Editor] Abilities with no buff ID no longer stack indefinitely

Balance Changes
  • Far Sight was intended to be 2700 AoE at level 3
  • Meat Wagons' Disease Cloud now deals 2 damage per second

Map Updates

(2)Amazonia
  • Kobold Taskmasters now drop Level 2 Permanent items instead of Level 2 Charged items
  • Creep camps no longer agro other creep camps

(2)SwampedTemple
  • Removed hidden unbuildable terrain
  • Removed locations where towers could be built on cliffs
  • Corrected map description

(2)Road to Stratholme LV
  • Removed a location where units could be dropped and not attacked

(4)TwistedMeadows
  • Tree locations reverted to 1.29
  • Goblin Laboratories have a tree within range for Wisps
  • Adjusted all starting locations to allow for optimal building placement
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